NVIDIA to license graphics tech to other companies, starting with Kepler

To use NVIDIA's graphics technology, you've typically had to buy gadgets using NVIDIA chips -- good for the company's bottom line, but not for influencing the industry as a whole. The firm is expanding its ambition today with plans to license some of that technology on a broader scale. Beginning with the Kepler architecture, other firms can use NVIDIA's GPU cores and graphics-related patents for their own processors and chipsets. The deal could affect a wide range of hardware, but it mostly pits NVIDIA against the likes of Imagination Technologies: a system-on-chip designer could integrate a Logan-based GPU instead of the PowerVR series, for example. While it will be some time before third-party silicon ships with NVIDIA inside, it's already clear that the company's in-house design is now just one part of a larger strategy.

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Qualcomm Snapdragon 800 MDP benchmarks prepare for ludicrous speed

Today we had a chance to play with Qualcomm's latest MDP devices (tablet and phone) which pack the company's mighty Snapdragon 800 SoC (MSM8974). The tablet is slightly larger than last year's MDP and features a 11.6-inch 1920 x 1080 pixel display, 2GB of LPDDR3 RAM, 32GB of built-in flash storage (with microSD expansion) and a 12 megapixel AF rear camera with flash (2MP in front). All of this is crammed into a slim (0.46 inches / 11.7mm) chassis that's powered by a 3400mAh Li-ion battery and incorporates a bevvy of radios (LTE, WiFi ac, Bluetooth 4 LE, GPS, NFC) and sensors (including pressure and humidity).

The phone shares most of the tablet's specs but swaps the screen for a 4.3-inch panel (1280 x 720 pixels) and the battery for a smaller (1500mAh) pack. We put the Snapdragon 800-equipped MDPs through their paces by running our usual suite of benchmarks (plus a few more). The results? Prepare for ludicrous speed. More after the break.

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Microsoft says it freed at least 2 million PCs from Citadel botnets

Earlier this month, Microsoft announced that it took down 1,400 Citadel botnets with the help of the FBI, and now Ballmer and Co. have divulged just how big of an impact the effort had. According to Richard Domingues Boscovich, the firm's Digital Crimes Unit assistant general counsel, the operation freed at least 2 million PCs across the globe from the malicious code -- and that's a conservative estimate by his reckoning. It's believed that more than $500 million has been stolen from bank accounts thanks to information gleaned from keystrokes logged by computers afflicted with the software. Though the chief botnet organizer is still on the loose and many machines are still burdened by Citadel, Domingues Boscovich says they "feel confident that we really got most of the ones that we were after."

[Image credit: Edmund Tse, Flickr]

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The latest move in the standoff between Softbank, Sprint, Dish Network and Clearwire has been made, as Dish stated today it will not submit another bid for Sprint. This comes after Sprint sued to stop Dish from buying Clearwire, which the satellite company called an attempt to deflect attention from its own unfair dealings. If you'll recall, Dish Network jumped in with a $25.5 billion offer to buy Sprint, but after Japanese carrier Softbank improved its proposal slightly, Sprint put Dish on a deadline to respond. That time limit expired today, and Dish is choosing to consider its options on Sprint, while focusing on completing the Clearwire deal.

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Nintendo taps Steel Diver franchise for its first free-to-play game

Nintendo was coy when it announced that its first free-to-play game will launch before the end of next March, divulging only that it wouldn't belong to the Mario or Pokemon franchises. However, the firm's Shigeru Miyamoto revealed to IGN that its first gratis title would be a Steel Diver game -- yes, as in the 3DS launch title -- featuring four-person multiplayer. Don't expect a rehash though, as the pricing model will change the game's design. Kyoto's gaming powerhouse hasn't settled on what business model they'll lean on quite yet, but CEO Satoru Iwata mentioned during an E3 analyst Q&A that its unpaid games would be "balanced and reasonable." The Big N noted that "free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion." There's still no word regarding which consoles this free installment of Steel Diver will grace, but Miyamoto teases that it's something they're hoping to show "relatively soon."

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DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Amazon Birthday Gift

Look at the people with smiling faces in the above illustration. It's not too difficult to figure out what's going on: it's their birthday, and they're all happy because they're about to get presents. What if they knew that you had totally spaced on the fact that they were celebrating the anniversary of their birth? Fortunately, there are plenty of services that will remind you of friends' and family members' DOBs, and Amazon is now joining their ranks with a Facebook-integrated program called Birthday Gift. The idea is simple: you can order an Amazon gift card for a Facebook friend ahead of time, and the company will make sure it gets delivered on their momentous day. What's more, you can also send invites to mutual friends to see if they want to pitch in a few bucks. This way, nobody feels terribly cheap for plunking down a couple dollars, and you won't settle for the standard Wall post birthday wish. Check out the video below to see how it all works.

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The Oculus Rift company is barely one year old, but it's already off to a strong start. Developers have kits from a massively successful Kickstarter campaign, said kit has support from the industry's biggest game engine creators, and the consumer-friendly HD version is already being shown off to press (we loved what we saw at E3 2013 last week). And now the company's got a solid $16 million in the bank backing up its next step: creating a virtual reality headset that's significantly more mainstream than the $300 dev kit currently available. But don't think that alters the young company's promise of virtual reality on the PC platform; quite the contrary, as CEO Brendan Iribe told Engadget, "We're really focused on the PC as the platform to bring this to market right now."

He said that Oculus isn't against bringing its VR headset to consoles, but that PC remains the primary platform. "We're always looking at other platforms -- looking at consoles, we're also looking at Android and the mobile side in a big way -- but right now we really are focused on the PC platform," he said. Sony's Shuhei Yoshida told us last week in an interview that, "We've got a couple of the development kits, and I tried it out and I love it," though he wouldn't outright say if the PlayStation 4 will support the Rift. We're betting "yes."

As for what Oculus is doing in the short-term with the new infusion of cash? In short, it's being used to staff up (the company's still under 50 employees right now, mostly engineers). "We're using the funding to ramp up on hiring more smart people, the best and brightest that we can find," Iribe said. "The dev kit as it is now, that we're shipping, will stay the same, and the software side will just keep getting better." The vast majority of those new employees will be engineers -- one glance at the company's careers page quickly confirms this claim. Outside of new employees, though, Iribe said little will change in the company's ongoing goal to develop "the very best virtual reality platform we can create."

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Google Drive photos

Although Google Drive has spread far and wide, its localization hasn't always kept pace. The service just took a few needed strides forward, however, with the addition of 18 new languages. Asia gets the most recognition with support for Hong Kong Chinese, Khmer, Lao, Malaysian, Nepali, Persian, Sinhalese and Urdu. Not that Google is neglecting other corners of the world, mind you: Africa is well covered with the additions of Afrikaans, Amharic, Swahili and Zulu, while Europeans get some TLC through support for Basque, Estonian, Galician and Icelandic. French Canadians and Spanish-speaking Latin Americans get localizations, too. Google Drive still isn't tuned for every language on Earth, but those with cloud storage in Cape Town or Kuala Lumpur should feel at home.

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Editorial What internet radio needs to disrupt actual radio

"Internet radio" is usually a misnomer, as well as an indicator of its ambition. The term "radio" is misapplied to internet services like AOL Radio, Rhapsody Radio, the upcoming iTunes Radio and their ilk. All these mediums are unrelated to radio technology. But for most people, "radio" simply means something you turn on and listen to. As a marketing term, "radio" seeks to accustom users to new technology by connecting it with familiar technology. Pandora describes itself as "free, personalized radio."

The business intent in all cases is more ambitious -- to wean people from the terrestrial radio habit and migrate them to online services. Will it work?

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